Blurd

Guess the picture.

How to play

The whole game in about two minutes. There is no way to lose.

Every day there is one picture, frosted over so you cannot tell what it is. Underneath it is a single ordinary word — the name of the thing in the picture. Your job is to work out that word.

Guessing

Type a word and press Guess. Blurd tells you how close that word is in meaning to the hidden answer, and splashes a little of the frost away.

What the labels mean

Think of the children's game: the labels say how warm the trail is, and nothing more. They are not a percentage and not a score.

Cold
nowhere near it
Cool
a faint connection
Mild
loosely related
Warm
genuinely related
Hot
very close now
Scorching
practically touching it

The picture

Every guess uncovers a little of the illustration, even a cold one — a warm guess just uncovers more. The reveal starts at the edges and around the subject, so what you get first is the setting: the room, the light, the surface something is resting on. The telling detail is the last thing to arrive. That ordering is fixed and identical for every player, so two people who reach the same point are looking at the same picture.

Hints and score

Your score is the number of guesses the solve took, so fewer is better. There is no par and nothing to beat except yourself.

If you are stuck, the Hint button gives you three rungs, least helpful first: the category, then the length of the word, then its first letter. Each one counts toward your score, which is the only thing that makes them cost anything.

Playing without seeing the picture

Turn on Picture descriptions in Settings and a written account of the illustration appears under the card, becoming more specific as the reveal progresses. It is built for blind and low-vision players and it is a complete way to play the game — always free, never counted as a hint.

A new one every day

The puzzle changes at midnight where you are, not midnight somewhere else. Everybody gets the same puzzle on the same calendar date.